The Experience Design Scout

at the intersection of customer experience, business strategy, and technology

The interaction revolution

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Roughly:

  • 1600 – 1830: Exchange
  • 1830 – 1960: Exchange + Manufactured goods
  • 1960 – 1990: Exchange + Manufactured goods + Service
  • 1990 – 2005: Exchange + Manufactured goods + Service + Technology
  • 2005 – xxxx: Exchange + Manufactured goods + Service + Technology + Interaction

Firms’ competitive advantage more and more starts at learning how to communicate with customers, telling a specific story, and managing well-designed interactions (purchases, questions, complaints, etc).

When is xxxx? What does it trigger? What will be next?

Written by Tim van Tongeren

August 9, 2008 at 2:09 am

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